Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...
The course is targeted at students with a wide range of backgrounds in Computer Graphics, ranging from students with no previous experience to students with undergraduate courses in Computer Graphics.
Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...